Monthly Archives: April 2013

SSAL redLights have been released!

Our redLights SSAL package has been released and is now available for purchase at the unity asset store.

Go, grab it while it’s hot! Now!

Let’s call it redLab!

Yesterday the redPlant team launched a new area on their website. It’s the redLab, where we will showcase latest experiments from our office in Germany.

The first entry is about redLights (SSAL). A new technique for illuminating scenes that have been built with Unity3d. The respective unity package will hit the asset store soon. So stay tuned!

The next article will follow shortly. It will contain an in-depth explanation of the deferred rendering pipeline, that we have developed and contributed to the three.js engine. It’s part of the stable branch since release r54.

Exciting :)

Screen Space Area Lights – SSAL – New Preview

There is a new preview version that shows our SSAL in action. Note, that all the lighting in the screenshots below comes from SSAL. No ambient, directional, spots or points.

The final package will be released soon. Cheers.